I’m a 3D artist with over 15 years of professional experience, currently focused on character art for games. My background in architectural visualization has given me strong production discipline, while my foundation in traditional drawing and oil/acrylic painting informs my approach to anatomy, silhouette, materials, and visual storytelling. I build characters with real-time pipelines in mind, using ZBrush, Maya, and Substance tools, with an emphasis on clean topology, strong fundamentals, and iteration. I’m deeply passionate about fantasy and sci-fi world-building and continuously push my skills with the goal of contributing compelling, game-ready characters to meaningful, lived-in worlds.
Led creative direction and production of high-quality imagery and animation across multiple projects, while supporting artists by troubleshooting tools, workflows, and art creation challenges. Designed and modeled 3D environments and characters for marketing, and VR/AR experiences, balancing artistic vision with technical requirements. Collaborated closely with content and tools teams to streamline pipelines and improve production efficiency. Proactively solved complex production problems by researching, testing, and adopting new technologies and techniques to enhance quality and workflow reliability.